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Jun. 29, 2004 (JST*) Update Details
|
*Japan Standard Time |
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Ballista
matches now follow the schedule listed below. Accordingly, PlayOnline news will
only provide information on special rules and settings. |
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The
following changes have been made to the Ballista system:
- |
The Ballista schedule has been modified. |
|
Day |
Jugner
Forest |
Pashhow
Marshlands |
Meriphataud
Mountains |
Level
Restriction |
1 |
Entry |
|
Closing
Ceremony |
|
2 |
Match |
|
|
30 |
3 |
Closing
Ceremony |
Entry |
|
|
4 |
|
Match |
|
30 |
5 |
|
Closing
Ceremony |
Entry |
|
6 |
|
|
Match |
30 |
7 |
Entry |
|
Closing
Ceremony |
|
8 |
Match |
|
|
40 |
9 |
Closing
Ceremony |
Entry |
|
|
10 |
|
Match |
|
40 |
11 |
|
Closing
Ceremony |
Entry |
|
12 |
|
|
Match |
40 |
13 |
Entry |
|
Closing Ceremony |
|
14 |
Match |
|
|
50 |
15 |
Closing
Ceremony |
Entry |
|
|
16 |
|
Match |
|
50 |
17 |
|
Closing Ceremony |
Entry |
|
18 |
|
|
Match |
50 |
19 |
Entry |
|
Closing Ceremony |
|
20 |
Match |
|
|
60 |
21 |
Closing Ceremony |
Entry |
|
|
22 |
|
Match |
|
60 |
23 |
|
Closing Ceremony |
Entry |
|
24 |
|
|
Match |
60 |
25 |
Entry |
|
Closing Ceremony |
|
26 |
Match |
|
|
None |
27 |
Closing Ceremony |
Entry |
|
|
28 |
|
Match |
|
None |
29 |
|
Closing Ceremony |
Entry |
|
30 |
|
|
Match |
None |
|
|
All dates are from the Vana'dielian calendar. |
 |
- |
Pairings of the nations are carried
out in the following manner: |
|
All dates are from the Vana'dielian
calendar. |
|
|
 |
- |
Entry fees have been reduced. |
|
Lv.
30 |
600 gil |
>> |
500 gil |
Lv.
40 |
1600 gil |
>> |
1000 gil |
Lv.
50 |
3000 gil |
>> |
1500 gil |
Lv. 60 |
4800 gil |
>> |
2000 gil |
Unrestricted |
7500 gil |
>> |
3000 gil |
|

- |
In the event of a cancelled match, the
Herald will distribute the following conciliation prizes (key items) to all participants:
[Ballista Instaport]
|
 |
Show this ticket to any Ballista event staff to receive
a free teleport to the area where the next match is taking place. |
[Ballista Instawarp] |
 |
Show this ticket to a Herald to receive a free warp back to your
home point. |
In addition, adventurers who were unable to participate in a match
due to an influx of participants will also be able to receive these items after
the entry period has ended (note that the items must be received before leaving
the area). These two key items cannot be used during
the entry period or during an actual match, and players can only possess one of
each. |
 |
- |
Pursuivants have been newly dispatched to all
four nations to assist adventurers with their participation in Ballista. Speak
with these NPCs to check the schedule (in Earth and Vana'diel time) and rules
for upcoming matches.
In addition, these Pursuivants can teleport adventurers
who possess a Ballista Instaport to the area where the next match is being held.
This service can be utilized from 24 Vana'diel hours prior to the end of the entry
period. |
 |
- |
When entering the four nations, a message announcing the details
of the next Ballista match will be displayed under the following conditions:
This message is displayed only once per day (Vana'diel time). |
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-There are less than 24 hours until the next match
-The adventurer possesses a Ballista Earring (key item) |
 |
- |
When entries to one nation's forces have been halted
due to an influx of participants, adventurers from a third nation may now join
the side with the smallest number of participants. This is known as a "guest
entry." |
 |
- |
The minimum number of participants in a match has been reduced
to 3 per nation.
Also, the maximum allowable difference in participants is 1. |
 |
- |
There are now more items that can be dug up using the "/quarry"
command. |
 |
- |
The allegiance of the match's high scorer will now be displayed
along with his/her name. |
 |
- |
Player movement is now restricted during the opening ceremony.
Participants will be unable to cast magic spells or use abilities during this
time. In addition, all monsters will become inactive. |
 |
- |
The first entrant for each nation will automatically become the
representative of his/her respective force. The representative will be required
to take the oath of fair play. |
 |
- |
At the end of each match, a player's HP and MP will be restored
to the maximum amount allowed by the level restriction. |
 |
- |
Players will be able to use the Wide Scan ability from their map
screen regardless of their job. Participants can use this feature to locate their
allies. |
 |
- |
Using the "Check" command on Ballista participants now gives information on how many Petras the targeted
adventurer possesses, as well as whether or not he/she has achieved Gate Breech status. Two new text commands, "gatebreach" and "petra" have
been added. Typing these or using them in macros will display one's current Gate Breach status and number of Petras in possession,
respectively. |
 |
- |
The command "/targetopp" can be used to target only
members of the opposing forces. |
 |
- |
The following is a list of special rules that
may be implemented in various matches. Players can learn of each match's special
rules by speaking with Ballista staff (Heralds and Pursuivants) or by checking
PlayOnline news.
[Open Entry]
All adventurers from all nations can freely join the side with the smallest number
of participants.
[Time-Restricted Gate Breach]
The amount of time a player is allowed Gate Breach status is limited, based on
the current score of the match. Also, the number of Petras that can be scored
at a time is reduced from 10 to 5.
For the currently leading nation, the duration of Gate Breach status is reduced
to 1.5 Vana'diel hours (approximately 3.5 minutes, Earth time).
For the currently losing nation, the duration of Gate Breach status is increased
to 3 Vana'diel hours (approximately 7 minutes, Earth time).
[Best of Three]
Three 7-hour (Vana'diel time) matches are played, each with a 90-minute interval
between them. Winning a match earns the victors one match point. The nation with
the most points at the end of the series is declared the champion.
However, winning the third and final match and producing the high scorer will
result in two match points awarded. This allows both sides the chance for a come-from-behind
victory or a tie.
[Item Restrictions]
Participants may not use any items they have brought with them to the battlefield.
Only items dug up with the "/quarry" command can be used.
[Character Display]
During the match, adventurers not participating in Ballista will become
invisible to all participants. |
 |
- |
The entry process has changed as follows: |
|
All times listed below are in Vana'diel time. |
|
12:00- |
Entry period begins for those who did not participate in the
previous match
(available to only those adventures who are from the two nations scheduled to
battle). |
16:00- |
Guest entry begins
Adventurers from the two nations scheduled to battle will be placed in their respective
forces. During this time, all other adventurers will have the opportunity to join
the side with the smallest number of participants (available only when the difference
in number of participants has grown too large). |
18:00- |
Open entry begins
Adventurers can join the nation with the fewest number of participants (regardless
of allegiance). Available only when the special rule
"Open Entry" is in effect. |
22:00 |
Entry period ends |
|
 |
- |
In addition to the above changes, several other minor adjustments
have been made to the Ballista system. |
|
 |
High-quality versions of requested items may now be traded for
guild points. Also, the point limits for certain items have been adjusted. |
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A quest to obtain
the new "mannequin" furnishing has been implemented.
 |
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An event cutscene has been added after the final Dynamis Xarcabard
battle. |
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The number of regions where garrison (outpost) battles can be
fought has been increased.
The level restrictions for these battles vary with the location of the outpost,
and each outpost requires a different item to trigger the events.
|
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Several new orb battles have been added. |
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In compliance
with the addition of these new orb battles, a battle select option has been implemented.
Before entering a battlefield, a query will appear asking which battle the player
wishes to enter.
Example: When trading a moon orb to the burning circle in the Qu'Bia Arena, the
following message will appear: |
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Information on all new and existing orb battles is listed in the chart below.
Battles listed in red were implemented in the June 2004 patch.
The moon orb battle formerly fought in the Cloister of Tides
has been moved to the Sacrificial Chamber.
The rewards received for defeating the notorious monsters in certain existing
orb battles have been adjusted.
|
 |
Orb |
Items Required |
Area |
Battle Name |
Restrictions |
Cloudy Orb |
20 beastmen's seals |
Ghelsba Outpost |
Wings of Fury |
Level 20
15 minutes
3 members |
Horlais Peak |
Shooting Fish |
Level 20
15 minutes
3 members |
Waughroon Shrine |
Crustacean Conundrum |
Level 20
15 minutes
3 members |
Balga's Dais |
Charming Trio |
Level 20
15 minutes
3 members |
Sky Orb |
30 beastmen's seals |
Ghelsba Outpost |
Petrifying Pair |
Level 30
15 minutes
3 members |
Toadal Recall |
Level 30
30 minutes
6 members |
Horlais Peak |
Carapace Combatants |
Level 30
15 minutes
3 members
|
Dropping Like Flies |
Level 30
30 minutes
6 members |
Waughroon Shrine |
Birds of a Feather |
Level 30
15 minutes
3 members |
Grove Guardians |
Level 30
30 minutes
6 members |
Balga's Dais |
Creeping Doom |
Level 30
15 minutes
3 members |
Harem Scarem |
Level 30
30 minutes
6 members |
Qu'Bia Arena |
Die by the Sword |
Level 30
15 minutes
3 members |
Let Sleeping
Dogs Die |
Level 30
30 minutes
6 members |
Star Orb |
40 beastmen's seals |
Horlais Peak |
Under Observation |
Level 40
15 minutes
3 members |
Tails of Woe |
Level 40
30 minutes
6 members |
Waughroon Shrine |
Royal Jelly |
Level 40
15 minutes
3 members |
The Worm's Turn |
Level 40
30 minutes
6 members |
Balga's Dais |
Royal Succession |
Level 40
15 minutes
3 members |
Steamed Sprouts |
Level 40
30 minutes
6 members |
Qu'Bia Arena |
Undying Promise |
Level 40
15 minutes
3 members |
Factory Rejects |
Level 40
30 minutes
6 members |
Comet Orb |
50 beastmen's seals |
Horlais Peak |
Hostile Herbivores |
Level 50
30 minutes
6 members |
Waughroon Shrine |
3, 2, 1... |
Level 50
30 minutes
6 members |
Balga's Dais |
Treasure and Tribulations |
Level 50
30 minutes
6 members |
Qu'Bia Arena |
Idol Thoughts |
Level 50
30 minutes
6 members |
Moon Orb |
60 beastmen's seals |
Horlais Peak |
Dismemberment Brigade |
Level 60
30 minutes
6 members |
Waughroon Shrine |
Grimshell Shocktroopers |
Level 60
30 minutes
6 members |
Balga's Dais |
Divine Punishers |
Level 60
30 minutes
6 members |
Qu'Bia Arena |
Demolition Squad |
Level 60
30 minutes
6 members |
Brothers D'Aurphe |
Level 60
30 minutes
6 members |
Chamber of Oracles |
Legion XI Comitatensis |
Level 60
30 minutes
6 members |
Sacrificial Chamber |
Amphibian
Assault |
Level 60
30 minutes
6 members |
Jungle
Boogymen |
Level 60
30 minutes
6 members |
Throne Room |
Kindred
Spirits |
Level 60
30 minutes
6 members |
Atropos
Orb |
30 kindred's seals |
Qu'Bia Arena |
Infernal Swarm |
No level restriction
30 minutes
6 members |
Chamber of Oracles |
The Scarlet King |
No level restriction
30 minutes
6 members |
Lachesis Orb |
30 kindred's seals |
Qu'Bia Arena |
E-vase-ive Action |
No level restriction
30 minutes
6 members |
Chamber of Oracles |
Eye of the Storm |
No level restriction
30 minutes
6 members |
Clotho
Orb |
30 kindred's seals |
Qu'Bia Arena |
Come Into
My Parlor |
No level restriction
30 minutes
6 members |
Chamber of Oracles |
Cactuar Suave |
No level restriction
30 minutes
6 members |
|
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All status effects will be removed after entering orb battles
with level restrictions. |
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The locations and levels of certain monsters in the following
areas have been adjusted:
-The Shrine of Ru'Avitau
-King Ranperre's Tomb |
 |
The job ability "Sneak Attack" can now deal critical
damage to an enemy from any direction when used in conjunction with the job ability
"Hide." |
 |
Thieves can now equip certain crossbows and bolts. |
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The types of weather that hinder a monster's ability to track
by scent have been adjusted. |
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The amount
of time required for a monster's name to return to yellow from red has been increased.
If, for example, players mistakenly disengage a monster, it will now take longer
for the monster to be targetable by other players/parties.
However, this increase in time does not apply to instances where players and their
pets are fighting two monsters simultaneously.
|
 |
Players can now receive “merit points” for experience
earned after reaching level 75. These special points can be used to raise various
attributes.
[How to accumulate merit points]
Any experience earned after reaching the EXP limit at level 75 is automatically
converted into merit points. Also, if players wish to accumulate merit points
before reaching the EXP limit, they may do so by speaking to the Nomad Moogle
floating near Maat in the Ru'Lude Gardens. By doing this, every time a certain
amount of EXP has been earned it will be exchanged for merit points, and not added
to the EXP total in the usual fashion.
After agreeing to participate in the Nomad Moogle's experiment,
players with multiple jobs at level 75 will automatically accumulate merit points
while performing any of these occupations.
After speaking to the Nomad Moogle, if a level 75 player is KO'd, the experience
that was previously earned will be lost and cannot be regained (all further experience
earned will be converted into merit points). However, if the KO results in the
player leveling down to 74, he/she will be able to accumulate EXP until he/she
has reached level 75 again.
In the event that a player decides to cancel participation in the Nomad Moogle's experiment, the merit points that he or she has earned
will still be saved. These points can be restored if the player speaks with the Moogle once again.
Experience earned by using special items (e.g. a page from
the Dragon Chronicles) cannot be converted into merit points and will simply be
added to the player's EXP total.
[How to check one's current merit point total]
The Nomad Moogle in the Ru’Lude Gardens can inform players of how many merit
points they have accumulated. Note that it is not possible to ascertain how much
EXP remains to be earned before accumulating the next merit point.
The maximum number of merit points that can be saved is 10. Any experience earned
after accumulating 10 merit points will not be converted.
[How to use merit points]
The attributes that can be raised using merit points are listed below. However,
there is a limit to how far any one attribute can be raised.
The number of merit points required to raise an attribute
varies depending on the type of attribute and the level to which it will be raised.
The required number of merit points and the effect of raising an attribute can
be determined by talking to the Nomad Moogle.
HP max / MP max / STR / DEX / VIT
/ AGI / INT / MND / CHR |
Maximum HP and maximum MP can only be raised a total of 5 times. For example,
combinations such as [HP max +5]/[MP max +0] or [HP max +2]/[MP max +3] would
be possible, while [HP max +5]/[MP max +5] would not. As for the remaining seven
attributes, these can only be raised a total of 3 times. It is not possible to
raise all attributes to their maximum using this system.
Also, attributes that have been raised can be lowered again, but the merit points
used to raise them will be lost.
In addition, players can speak with the Nomad Moogle to learn how much they have
raised their attributes using merit points.
New types of bonuses that can be received in exchange
for merit points, as well as adjustments in the total number of times a player
can use his/her merit points, will be implemented in future version updates.
[Effects of raising one's attributes]
Using merit points affects the attributes of all a player's jobs. However, there
are limitations to the bonuses one can receive, varying with level. In other words,
lower-level jobs will not benefit from an attribute being boosted as much as a
higher-level job would.
|
 |
The main
job of dark stalker-type monsters (shadows, etc.) has been changed to black mage.
Now these monsters have the ability to use various "-ga" spells. |
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In some
instances, players separated from their parties would receive experience points
despite the fact that the following message was displayed on their screen:
"You are too far from the battle to gain experience."
This issue has been addressed.
|
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An issue
preventing the normal accumulation of TP after a player's ammo count reached zero
has been addressed. |
 |
An issue
preventing monsters in Dynamis from calling pets has been addressed. |
 |
An issue
where the strength of certain monsters would be incorrectly displayed when using
the "check" command has been addressed. |
 |
An issue
where the attack "Sprout Spin" used by monsters of the sapling family
was not knocking back opponents has been addressed. |
 |
An issue
where magic cast by worm-type monsters was not being displayed in the message
window has been addressed. |
 |
Many other
new items have been implemented. |
 |
The stack number for the following items has been changed from
12 to 99: |
 |
Item |
Before |
|
After |
Cracker |
12 |
>> |
99 |
Twinkle
Shower |
12 |
>> |
99 |
Comet |
12 |
>> |
99 |
Konron Hassen |
12 |
>> |
99 |
Kongou Inaho |
12 |
>> |
99 |
Meifu Goma |
12 |
>> |
99 |
Airborne |
12 |
>> |
99 |
Popstar |
12 |
>> |
99 |
Brilliant Snow |
12 |
>> |
99 |
Sparkling Hand |
12 |
>> |
99 |
Air Rider |
12 |
>> |
99 |
Crackler |
12 |
>> |
99 |
Ouka Ranman |
12 |
>> |
99 |
Papillion |
12 |
>> |
99 |
|
 |
The synthesis recipe for the firework "brilliant snow"
has been added.
|
 |
The names
of the following items have been changed: |
 |
Before |
|
After |
Persikos au lait
|
>> |
Persikos au Lait |
Tosukanoturugi
|
>> |
Totsukanotsurugi |
Beast
Earring
|
>> |
Beastly Earring |
|
 |
The graphics of the following equipment have been changed:
-Heavy Moth Axe
-Kazaridachi
-Kazaridachi +1 |
[Windows Version Updates] |
 |
The following features have been added to the FINAL FANTASY XI Gamepad Configuration
Tool:
New drop-down menu "Toggle movement, menu, and/or camera controls"
Press the specified button to toggle directional control device operation between
movement, camera, and/or menu controls.
New predefined setup "Alternate Setup C"
A setting used for gamepads with 1 stick and 4 buttons
|
In a previous version update notice, it was reported that a
new orb, as well as alliance-type orb battles, would be introduced. However, due
to unforeseeable circumstances, these battles will not be implemented until a
later date. |
|
|