This year, we once again investigated all characters' home points and came up with some interesting results.
Just as was demonstrated last year, home points in the three starting nations of San d'Oria, Bastok, and Windurst are the most distinctive, with Aht Urhgan's Whitegate at number 3 and Lower Jeuno having ranked down out of the top 10.
Several explanations are provided when considering the background behind these locations, such as the popularization of transportation methods between the three starting nations and the Empire of Aht Urhgan, and between Jeuno and the Empire of Aht Urhgan. Other factors are the convenience of Outpost Teleportation and passage to the world of the past (added in Wings of the Goddess) possible from any of the areas in the three nations. It's intriguing to think of the influence that the recently introduced black magic “Retrace,” the recently introduced white magics “Recall-Jugner,” “Recall-Pashh,” and “Recall-Meriph,” and the various elements to be added in the future will have on these rankings.
[ Home Point Area Ranking ] |
Ranking |
Area Name |
Change from 2006 Census
( )denotes 2006 ranking |
1 | Windurst Woods | ↑(4) |
2 | Bastok Markets | ↑(3) |
3 | Aht Urhgan Whitegate | ↓(1) |
4 | Southern San d'Oria | ↓(2) |
5 | Northern San d'Oria | ↑(6) |
6 | Bastok Mines | ↓(5) |
7 | Port San d'Oria | → |
8 | Port Bastok | ↑(Unavailable) |
9 | Windurst Waters | → |
10 | Port Windurst | → |
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