Features of Vana'diel

Transportation | Crystals and Synthesis | Facilities |

Facilities

Mog Houses

These one-room apartments have been set aside in the residential areas of each nation for the sole use of adventurers. Those who rent a private Mog House are free to furnish the rooms as they please, and all rental fees are subsidized by the four nations as a part of the conquest policy taken up after the Great War.
Also, as the name implies, a Moogle is present in each Mog House. These Moogles have been dispatched by the Mog House Management Union (MHMU) to support adventurers by dealing with the matters of each individual Mog House. The Moogles' jobs include the management of the renters' goods, upkeep of the room, and various other required services. Finally, in addition to Mog Houses, rent-a-rooms are available for adventurers who travel far from their home nations. These fully equipped rooms are also offered free of charge; however, the completion of an application form is necessary before an adventurer may enter.


Auction Houses

Private investors are responsible for the establishment of the auction houses. These centers of commerce exist in the heart of each nation, and are truly vital for adventurers. The main purpose of the auction house system is to provide a means of circulating goods required for successful adventuring. This system works on the principle of awarding goods put up on auction to the highest bidder.

It is said that the lack of readily available supplies after the Great War is what gave rise to Jeuno's black market. However, with increasing numbers of adventures, the auction house business prospered--and new auction houses sprung up everywhere as each country sought to gain a piece of the profits. With the addition of delivery services and a revolutionary style of management utilizing linkpearls (allowing business to be conducted in remote areas such as Kazham), the auction houses have truly become a convenient form of trading.

The windows of the auction houses are constructed in such a way that the staff are not visible to the customers. This is a security measure for the safety of the employees, and a deterrent to thieves.


Consulates / Embassies

After the Great War, the four nations of the Allied Army began negotiations aimed at strengthening their relationships. With the conclusion of these negotiations came the establishment of the new consulates.
The consuls and consul guards have many responsibilities, such as ensuring the safety of their nation's adventurers and the profits of their merchants, as well as acting as a bridge between nations.
Finally, during the Great War, many battles were lost due to the indecisiveness of the four nations. Learning from this dilemma, embassies (not consuls) have been established in Jeuno. These embassies have been given high levels of authority, and are allowed to act in times of emergency without the direct authorization of their nations.


Gatehouses

These are areas within the city gates where several guards are stationed. There are always high-ranking border guards and other soldiers on duty to keep beastmen and monsters at bay. Adventurer-oriented services, such as bestowing Signet and issuing conquest orders, are often conducted here.


Shops

There are many types of shops in Vana'diel, ranging from well-established private and guild-run stores to open-air stalls and merchants that ply their wares from any available space. Shops run the gamut from weapon, armor, magic, and music shops to taverns, milliners, and apothecaries. Adventurers can also be seen peddling their wares, and a wise shopper compares the prices of all the different shops, merchants, and auction house goods to get the best buy.


Border Guards

Border guards are elite soldiers that are dispatched to both foreign consulates and territories under their nation's control. These soldiers have many duties beyond simply patrolling borders. These include casting Signet on adventurers, protecting consulates, and contributing towards the conquest efforts of their respective nations. Border guards belong to the military organizations of each country. Their titles and abbreviations are as follows:

-San d'Oria.
  R.K. (Royal Knights)
  T.K. (Temple Knights)
-Bastok
  I.M. (Iron Musketeers)
-Windurst
  W.W. (War Warlocks)


Outposts

Border guards are assigned to these wilderness posts to oversee conquest efforts and provide support for adventurers. Some of these outposts are constructed with simple guardhouses and defensive walls.

Jobs