Merit Points
In this corner of the census, we’ll be introducing the merit point data we’ve accumulated over the past year. We’ve arranged merit points by category and aim to answer the questions “What abilities are being upgraded to what level?” and “How many people are there upgrading those abilities?”
Let’s start out by taking a look at status upgrades.
« HP/MP »
Maximum total number of upgrades: 8 levels
Points necessary for each upgrade: 1/2/3/4/5/5/5/5
Max HP |
 |
Max MP |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
 |
Upgrade 6 |
 |
Upgrade 7 |
 |
Upgrade 8 |
As a general trend, there aren’t many items at levels 5 to 7, but there are a large percentage of items at level 8 and at levels 1 to 4. The reason for this is likely due to the maximum total number of upgrades being set at 8 where most players divide those 8 levels into 4 for HP and 4 for MP or decide to focus solely on HP or MP, either maxing out their upgrades or trying to do so.
« Attributes »
Maximum total number of upgrades: 5 levels
Points necessary for each upgrade: 3/6/9/9/9
STR |
 |
DEX |
VIT |
AGI |
INT |
MND |
CHR |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
Next, we move on to attributes.
Strength is the clear winner here, followed by the popular attributes dexterity and intelligence. The reason for strength’s popularity is likely due to the significant additional damage obtained through its upgrades and the fact that it can be utilized by such a wide variety of jobs.
In addition to the extra damage added to regular weapon attacks, many players have likely chosen strength upgrades in order to increase the damage caused by most of their weapon skills.
« Combat skills »
Maximum total number of upgrades: 20 levels
Maximum for weapon skills: 8 levels
Maximum for defensive skills: 4 levels
Points necessary for each upgrade: 1/2/3/3/3/3/3/3
Hand-to-hand |
 |
Dagger |
Sword |
Great Sword |
Axe |
Great Axe |
Scythe |
Polearm |
Katana |
Great Katana |
Club |
Staff |
Bow |
Gun |
Throwing |
|
Guarding |
 |
Evasion |
Shield |
Parrying |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
 |
Upgrade 6 |
 |
Upgrade 7 |
 |
Upgrade 8 |
Next up are the combat skills.
When it comes to weapon skills, the different weapon upgrade choices are linked to which jobs are most popular and also to those weapons that are used by the most jobs.
For defensive skills, evasion is the single most popular upgrade. We believe that this is due to evasion being the only defensive skill shared by all jobs. Additionally, the selection of equipment that enhances evasion is wider than for any other defensive skill and players can more easily assemble a set of equipment that maximizes evasion.
« Magic skills »
Maximum total number of upgrades: 16 levels
Maximum per item: 8 levels
Points necessary for each upgrade: 1/2/3/3/3/3/3/3
Divine Magic |
 |
Healing Magic |
Enhancing Magic |
Enfeebling Magic |
Elemental Magic |
Dark Magic |
Summoning Magic |
Ninjutsu |
Singing |
Stringed Instrument |
Wind Instrument |
Blue Magic |
|
 |
Upgrade 1 |
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Upgrade 2 |
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Upgrade 3 |
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Upgrade 4 |
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Upgrade 5 |
 |
Upgrade 6 |
 |
Upgrade 7 |
 |
Upgrade 8 |
Continuing on, we come to magic skills.
The magic skills are very much connected to the popular job rankings with the concentration of upgrades primarily focused on enfeebling magic and elemental magic. Because these two kinds of magic are closely related to resist rates and aggressive actions, they are the two most quickly upgraded magic skills for red mages and black mages who have reached level 75. At the same time, however, a bard who has reached level 75 will most likely want to upgrade wind instruments and singing, and a blue mage who has reached level 75 will want to upgrade blue magic.
To a player possessing multiple jobs, choosing which magic skill to upgrade may be an even more difficult decision than choosing a weapon skill.
« Others »
Maximum total number of upgrades: 8 levels
Maximum per item: 4 levels
Points necessary for each upgrade: 1/2/3/4
Enmity Increase |
 |
Enmity Decrease |
Critical hit rate |
Enemy critical hit rate |
Spell interruption rate |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
Next, we move on to other skills.
Critical hit rate has unquestionably crushed the competition here with spell interruption rate and enemy critical hit rate coming in far behind in second and third place. The decision to increase or decrease enmity depends on the job. Players with multiple jobs will become more and more wary of permanently affecting their enmity as they level up, and that is part of the reason why there are so few players who choose the enmity-related options.
We’ve finally come to the last section, merit points spent on jobs.
There is no right or wrong way to use merit points. But, by looking at the choices senior adventurers have arrived at by trial and error, we can benefit from their wisdom. The results are really quite fascinating.
For those of you who have already reached level 75 and for those of you who are climbing towards that goal, we present this data as a reference. Enjoy!
« jobs »
Group 1
Maximum total number of upgrades: 10 levels
Maximum per item: 5 levels
Points necessary for each upgrade: 1/2/3/4/5
|
Group 2
Maximum total number of upgrades: 10 levels
Maximum per item: 5 levels
Points necessary for each upgrade: 3/4/5/5/5
|
[ Warrior ]
Group 1 |
Berserk Recast |
 |
Defender Recast |
Warcry Recast |
Aggressor Recast |
Double Attack Rate |
|
Group 2 |
Warrior's Charge |
 |
Tomahawk |
Savagery |
Aggressive Aim |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
[ Monk ]
Group 1 |
Focus Recast |
 |
Dodge Recast |
Chakra Recast |
Counter Rate |
Kick Attack Rate |
|
Group 2 |
Mantra |
 |
Formless Strikes |
Invigorate |
Penance |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
[ White Mage ]
Group 1 |
Divine Seal Recast |
 |
Cure Cast Time |
Bar Spell Effect |
Banish Effect |
Regen Spell Effect |
|
Group 2 |
Martyr |
 |
Devotion |
Protectra V |
Shellra V |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
[ Black Mage ]
Group 1 |
Elemental Seal Recast |
 |
Fire Magic Potency |
Ice Magic Potency |
Wind Magic Potency |
Earth Magic Potency |
Lightning Magic Potency |
Water Magic Potency |
|
Group 2 |
Flare II |
 |
Freeze II |
Tornado II |
Quake II |
Burst II |
Flood II |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
[ Red Mage ]
Group 1 |
Convert Recast |
 |
Fire Magic Accuracy |
Ice Magic Accuracy |
Wind Magic Accuracy |
Earth Magic Accuracy |
Lightning Magic Accuracy |
Water Magic Accuracy |
|
Group 2 |
Dia III |
 |
Slow II |
Paralyze II |
Phalanx II |
Bio III |
Blind II |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
[ Thief ]
Group 1 |
Flee Recast |
 |
Hide Recast |
Sneak Attack Recast |
Trick Attack Recast |
Triple Attack Rate |
|
Group 2 |
Assassin's Charge |
 |
Feint |
Aura Steal |
Ambush |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
[ Paladin ]
Group 1 |
Shield Bash Recast |
 |
Holy Circle Recast |
Sentinel Recast |
Cover Effect Length |
Rampart Recast |
|
Group 2 |
Fealty |
 |
Chivalry |
Iron Will |
Guardian |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
[ Dark Knight ]
Group 1 |
Souleater Recast |
 |
Arcane Circle Recast |
Last Resort Recast |
Last Resort Effect |
Weapon Bash Recast |
|
Group 2 |
Dark Seal |
 |
Diabolic Eye |
Muted Soul |
Desperate Blows |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
[ Beastmaster ]
Group 1 |
Killer Effects |
 |
Reward Recast |
Call Beast Recast |
Sic Recast |
Tame Recast |
|
Group 2 |
Feral Howl |
 |
Killer Instinct |
Beast Affinity |
Beast Healer |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
[ Bard ]
Group 1 |
Lullaby Recast |
 |
Finale Recast |
Minne Effect |
Minuet Effect |
Madrigal Effect |
|
Group 2 |
Nightingale |
 |
Troubadour |
Foe Sirvente |
Adventurer's Dirge |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
[ Ranger ]
Group 1 |
Scavenge Recast |
 |
Camouflage Recast |
Sharpshot Recast |
Unlimited Shot Recast |
Rapid Shot Rate |
|
Group 2 |
Stealth Shot |
 |
Flashy Shot |
Snapshot |
Recycle |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
[ Samurai ]
Group 1 |
Third Eye Recast |
 |
Warding Circle Recast |
Store TP Effect |
Meditate Recast |
Zanshin Attack Rate |
|
Group 2 |
Shikikoyo |
 |
Blade Bash |
Ikishoten |
Overwhelm |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
[ Ninja ]
Group 1 |
Subtle Blow Effect |
 |
Katon Effect |
Hyoton Effect |
Huton Effect |
Doton Effect |
Raiton Effect |
Suiton Effect |
|
Group 2 |
Sange |
 |
Ninja Tool Expertise |
Katon: San |
Hyoton: San |
Huton: San |
Doton: San |
Raiton: San |
Suiton: San |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
[ Dragoon ]
Group 1 |
Ancient Circle Recast |
 |
Jump Recast |
High Jump Recast |
Super Jump Recast |
Spirit Link Recast |
|
Group 2 |
Deep Breathing |
 |
Angon |
Empathy |
Strafe |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
[ Summoner ]
Group 1 |
Avatar Physical Accuracy |
 |
Avatar Physical Attack |
Avatar Magical Accuracy |
Avatar Magical Attack |
Elemental MP Cost |
|
Group 2 |
Meteor Strike |
 |
Heavenly Strike |
Wind Blade |
Geocrush |
Thunderstorm |
Grand Fall |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
[ Blue Mage ]
Group 1 |
Chain Affinity Recast |
 |
Burst Affinity Recast |
Monster Correlation |
Physical Potency |
Magical Accuracy |
|
Group 2 |
Convergence |
 |
Diffusion |
Enchainment |
Assimilation |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
[ Corsair ]
Group 1 |
Phantom Roll Recast |
 |
Quick Draw Recast |
Quick Draw Accuracy |
Random Deal Recast |
Bust Duration |
|
Group 2 |
Snake Eye |
 |
Fold |
Winning Streak |
Loaded Deck |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
[ Puppetmaster ]
Group 1 |
Automaton Melee Skill |
 |
Automaton Ranged Skill |
Automaton Magic Skill |
Activate Recast |
Repair Recast |
|
Group 2 |
Role Reversal |
 |
Ventriloquy |
Fine Tuning |
Optimization |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
[ Dancer ]
Group 1 |
Steps Accuracy |
 |
Haste Samba Effect |
Reverse Flourish Effect |
Building Flourish Effect |
|
Group 2 |
Saber Dance |
 |
Fan Dance |
No Foot Rise |
Closed Position |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |
[ Scholar ]
Group 1 |
Grimoire Recast |
 |
Modus Veritas Duration |
Helix Magic Acc./Atk. |
Max Sublimation |
|
Group 2 |
Altruism |
 |
Focalization |
Tranquility |
Equanimity |
Enlightenment |
Stormsurge |
|
 |
Upgrade 1 |
 |
Upgrade 2 |
 |
Upgrade 3 |
 |
Upgrade 4 |
 |
Upgrade 5 |