Merit Points

In this corner of the census, we’ll be introducing the merit point data we’ve accumulated over the past year. We’ve arranged merit points by category and aim to answer the questions “What abilities are being upgraded to what level?” and “How many people are there upgrading those abilities?”
Let’s start out by taking a look at status upgrades.

« HP/MP »

Maximum total number of upgrades: 8 levels
Points necessary for each upgrade: 1/2/3/4/5/5/5/5

Max HP
Max MP
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4
Upgrade 5 Upgrade 6 Upgrade 7 Upgrade 8

As a general trend, there aren’t many items at levels 5 to 7, but there are a large percentage of items at level 8 and at levels 1 to 4. The reason for this is likely due to the maximum total number of upgrades being set at 8 where most players divide those 8 levels into 4 for HP and 4 for MP or decide to focus solely on HP or MP, either maxing out their upgrades or trying to do so.


« Attributes »

Maximum total number of upgrades: 5 levels
Points necessary for each upgrade: 3/6/9/9/9

STR
DEX
VIT
AGI
INT
MND
CHR
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5

Next, we move on to attributes.
Strength is the clear winner here, followed by the popular attributes dexterity and intelligence. The reason for strength’s popularity is likely due to the significant additional damage obtained through its upgrades and the fact that it can be utilized by such a wide variety of jobs.

In addition to the extra damage added to regular weapon attacks, many players have likely chosen strength upgrades in order to increase the damage caused by most of their weapon skills.


« Combat skills »

Maximum total number of upgrades: 20 levels
Maximum for weapon skills: 8 levels
Maximum for defensive skills: 4 levels
Points necessary for each upgrade: 1/2/3/3/3/3/3/3

Hand-to-hand
Dagger
Sword
Great Sword
Axe
Great Axe
Scythe
Polearm
Katana
Great Katana
Club
Staff
Bow
Gun
Throwing
 

Guarding
Evasion
Shield
Parrying
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4
Upgrade 5 Upgrade 6 Upgrade 7 Upgrade 8

Next up are the combat skills.
When it comes to weapon skills, the different weapon upgrade choices are linked to which jobs are most popular and also to those weapons that are used by the most jobs.

For defensive skills, evasion is the single most popular upgrade. We believe that this is due to evasion being the only defensive skill shared by all jobs. Additionally, the selection of equipment that enhances evasion is wider than for any other defensive skill and players can more easily assemble a set of equipment that maximizes evasion.


« Magic skills »

Maximum total number of upgrades: 16 levels
Maximum per item: 8 levels
Points necessary for each upgrade: 1/2/3/3/3/3/3/3

Divine Magic
Healing Magic
Enhancing Magic
Enfeebling Magic
Elemental Magic
Dark Magic
Summoning Magic
Ninjutsu
Singing
Stringed Instrument
Wind Instrument
Blue Magic
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4
Upgrade 5 Upgrade 6 Upgrade 7 Upgrade 8

Continuing on, we come to magic skills.
The magic skills are very much connected to the popular job rankings with the concentration of upgrades primarily focused on enfeebling magic and elemental magic. Because these two kinds of magic are closely related to resist rates and aggressive actions, they are the two most quickly upgraded magic skills for red mages and black mages who have reached level 75. At the same time, however, a bard who has reached level 75 will most likely want to upgrade wind instruments and singing, and a blue mage who has reached level 75 will want to upgrade blue magic.
To a player possessing multiple jobs, choosing which magic skill to upgrade may be an even more difficult decision than choosing a weapon skill.


« Others »

Maximum total number of upgrades: 8 levels
Maximum per item: 4 levels
Points necessary for each upgrade: 1/2/3/4

Enmity Increase
Enmity Decrease
Critical hit rate
Enemy critical hit rate
Spell interruption rate
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4

Next, we move on to other skills.
Critical hit rate has unquestionably crushed the competition here with spell interruption rate and enemy critical hit rate coming in far behind in second and third place. The decision to increase or decrease enmity depends on the job. Players with multiple jobs will become more and more wary of permanently affecting their enmity as they level up, and that is part of the reason why there are so few players who choose the enmity-related options.


We’ve finally come to the last section, merit points spent on jobs.
There is no right or wrong way to use merit points. But, by looking at the choices senior adventurers have arrived at by trial and error, we can benefit from their wisdom. The results are really quite fascinating.
For those of you who have already reached level 75 and for those of you who are climbing towards that goal, we present this data as a reference. Enjoy!

« jobs »

Group 1
Maximum total number of upgrades: 10 levels
Maximum per item: 5 levels
Points necessary for each upgrade: 1/2/3/4/5
Group 2
Maximum total number of upgrades: 10 levels
Maximum per item: 5 levels
Points necessary for each upgrade: 3/4/5/5/5

[ Warrior ]

Group 1 Berserk Recast
Defender Recast
Warcry Recast
Aggressor Recast
Double Attack Rate
 

Group 2 Warrior's Charge
Tomahawk
Savagery
Aggressive Aim
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5


[ Monk ]

Group 1 Focus Recast
Dodge Recast
Chakra Recast
Counter Rate
Kick Attack Rate
 

Group 2 Mantra
Formless Strikes
Invigorate
Penance
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5


[ White Mage ]

Group 1 Divine Seal Recast
Cure Cast Time
Bar Spell Effect
Banish Effect
Regen Spell Effect
 

Group 2 Martyr
Devotion
Protectra V
Shellra V
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5


[ Black Mage ]

Group 1 Elemental Seal Recast
Fire Magic Potency
Ice Magic Potency
Wind Magic Potency
Earth Magic Potency
Lightning Magic Potency
Water Magic Potency
 

Group 2 Flare II
Freeze II
Tornado II
Quake II
Burst II
Flood II
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5


[ Red Mage ]

Group 1 Convert Recast
Fire Magic Accuracy
Ice Magic Accuracy
Wind Magic Accuracy
Earth Magic Accuracy
Lightning Magic Accuracy
Water Magic Accuracy
 

Group 2 Dia III
Slow II
Paralyze II
Phalanx II
Bio III
Blind II
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5


[ Thief ]

Group 1 Flee Recast
Hide Recast
Sneak Attack Recast
Trick Attack Recast
Triple Attack Rate
 

Group 2 Assassin's Charge
Feint
Aura Steal
Ambush
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5


[ Paladin ]

Group 1 Shield Bash Recast
Holy Circle Recast
Sentinel Recast
Cover Effect Length
Rampart Recast
 

Group 2 Fealty
Chivalry
Iron Will
Guardian
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5


[ Dark Knight ]

Group 1 Souleater Recast
Arcane Circle Recast
Last Resort Recast
Last Resort Effect
Weapon Bash Recast
 

Group 2 Dark Seal
Diabolic Eye
Muted Soul
Desperate Blows
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5


[ Beastmaster ]

Group 1 Killer Effects
Reward Recast
Call Beast Recast
Sic Recast
Tame Recast
 

Group 2 Feral Howl
Killer Instinct
Beast Affinity
Beast Healer
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5


[ Bard ]

Group 1 Lullaby Recast
Finale Recast
Minne Effect
Minuet Effect
Madrigal Effect
 

Group 2 Nightingale
Troubadour
Foe Sirvente
Adventurer's Dirge
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5


[ Ranger ]

Group 1 Scavenge Recast
Camouflage Recast
Sharpshot Recast
Unlimited Shot Recast
Rapid Shot Rate
 

Group 2 Stealth Shot
Flashy Shot
Snapshot
Recycle
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5


[ Samurai ]

Group 1 Third Eye Recast
Warding Circle Recast
Store TP Effect
Meditate Recast
Zanshin Attack Rate
 

Group 2 Shikikoyo
Blade Bash
Ikishoten
Overwhelm
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5


[ Ninja ]

Group 1 Subtle Blow Effect
Katon Effect
Hyoton Effect
Huton Effect
Doton Effect
Raiton Effect
Suiton Effect
 

Group 2 Sange
Ninja Tool Expertise
Katon: San
Hyoton: San
Huton: San
Doton: San
Raiton: San
Suiton: San
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5


[ Dragoon ]

Group 1 Ancient Circle Recast
Jump Recast
High Jump Recast
Super Jump Recast
Spirit Link Recast
 

Group 2 Deep Breathing
Angon
Empathy
Strafe
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5


[ Summoner ]

Group 1 Avatar Physical Accuracy
Avatar Physical Attack
Avatar Magical Accuracy
Avatar Magical Attack
Elemental MP Cost
 

Group 2 Meteor Strike
Heavenly Strike
Wind Blade
Geocrush
Thunderstorm
Grand Fall
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5


[ Blue Mage ]

Group 1 Chain Affinity Recast
Burst Affinity Recast
Monster Correlation
Physical Potency
Magical Accuracy
 

Group 2 Convergence
Diffusion
Enchainment
Assimilation
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5


[ Corsair ]

Group 1 Phantom Roll Recast
Quick Draw Recast
Quick Draw Accuracy
Random Deal Recast
Bust Duration
 

Group 2 Snake Eye
Fold
Winning Streak
Loaded Deck
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5


[ Puppetmaster ]

Group 1 Automaton Melee Skill
Automaton Ranged Skill
Automaton Magic Skill
Activate Recast
Repair Recast
 

Group 2 Role Reversal
Ventriloquy
Fine Tuning
Optimization
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5


[ Dancer ]

Group 1 Steps Accuracy
Haste Samba Effect
Reverse Flourish Effect
Building Flourish Effect
 

Group 2 Saber Dance
Fan Dance
No Foot Rise
Closed Position
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5


[ Scholar ]

Group 1 Grimoire Recast
Modus Veritas Duration
Helix Magic Acc./Atk.
Max Sublimation
 

Group 2 Altruism
Focalization
Tranquility
Equanimity
Enlightenment
Stormsurge
 

Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5