Synthesis Skills

In this next section, we will be taking a look at this year's data regarding synthesis skills. The last time we looked into synthesis skills was during the 2005 census. How much could synthesis skills have possibly changed in the past three years? We compiled statistics about major synthesis skills and how many characters have skill ranks of craftsman or above. Even if you're just starting out on a synthesis skill, you can use this data as a resource for finding out how many people are involved in the same synthesis skill as yourself. We have not included characters whose skills have not improved at all.

≪Comparison of Skill Rank Distribution≫ (*All Worlds)



≪Percentage of Characters Craftsman or above≫ (*All Worlds)

By assuming an overall view of the statistics, we can see that skill ranks for most synthesis skills have risen. This is easiest to see when looking at the “Comparison of Skill Rank Distribution” bar graphs, especially by noting the increase in characters above journeyman and craftsman. Among those skills, the three most popular are cooking, alchemy, and woodworking. The reason for their popularity is most likely due to the relative ease in raising them.


≪Skill Rank Distribution≫ (*All Worlds)

The most notable characteristic about fishing is that roughly 50% of practitioners are amateurs. This is most likely due to the fact that only a fishing rod and bait are necessary to fish, and that many of the fishermen included in the statistics may have only fished once. Because fishing is an independent skill, even if another synthesis skill has reached 100, one will be able to raise fishing to 100. Despite that, however, the number of characters craftsman rank or above has not increased since the previous census, possibly due to the difficulty in raising the skill at higher ranks.

Woodworking is peculiar for having a high percentage of journeymen, indicating that many characters use it as a sub-skill. Unlike fishing, the percentage of craftsmen is gradually increasing. Considering that the percentage of veterans has increased to seven times its previous percentage, it could be said that woodworking is one of the easier skills to raise. There are many woodworking recipes that use lumber and, when making lumber from logs, if the player succeeds in a high quality synthesis, that player can receive a lot of lumber from a single log. Whether or not a player receives extra lumber may be the key to raising one's woodworking skill.

After goldsmithing, smithing has the lowest percentage of characters ranked craftsman or above, indicating that it is a very difficult skill to raise. However, for how difficult it is to raise a smithing synthesis skill, high quality items produced through smithing are sold at very high prices. If you are finding it difficult to raise your skill, keep your hand at it and you may find yourself getting rich quick!

Although the number of characters ranked craftsman or above for goldsmithing has increased since the last census, the number still remains the lowest in comparison to the other synthesis skills, and goldsmithing is still considered the most difficult skill to raise. Smithing and goldsmithing are difficult skills to raise because of the high number of recipes that require expensive materials. And, unlike woodworking, when refining ingots (the main ingredient in smithing and goldsmithing recipes), the number of items produced will not change, regardless of whether the synthesis is high quality or not. This could be said about any synthesis skill, but rather than synthesizing with costly items, it is important to check item costs at auction houses and carefully choose cheaper recipes to save gil.

Apprentices and journeymen make up about 50% of weavers. Because leathercrafting and bonecrafting have many recipes that need weaving as a sub-skill, it could be said that weaving is a necessary skill for characters involved in building armor. On the other hand, recipes at adept rank are very expensive, and it is difficult to raise one's skill to veteran. Once one's skill goes above 90, many recipes require smithing and leathercrafting as sub-skills, and one must make various investments simply to raise one's skill.

Like woodworking, there is a high percentage of journeymen, and it seems that many characters are using leathercrafting as a sub-skill. However, if you look only at the percentage of veterans, you'll note that leathercrafting has the second highest percentage of veterans among all synthesis skills and is one of the easiest skills to raise. Once a character becomes an adept, there are many recipes that require weaving or bonecrafting as sub-skills. Leathercrafters can entirely avoid recipes requiring smithing as a sub-skill for raising their skills. Also, there are many high-level recipes with materials that are relatively easy to acquire, and it is quite easy to reach the 100 skill cap when compared to other skills.

Because there are many recipes after initiate that require leathercrafting as a sub-skill, it is necessary to also raise leathercrafting skills in order to raise one's bonecrafting skills. Like leathercrafting, materials for bonecrafting recipes are easy to acquire, and few recipes require a sub-skill once one has become a veteran. However, bonecrafting has the third lowest percentage of characters craftsman rank and above, and it is quite difficult to raise one's skills from craftsman to adept.

Alchemy has the second highest percentage of characters craftsman rank and up. Once players have raised their skills to journeyman rank, they can make items that are useful within burning circles such as hi-potions, or items used for travelling through monster-infested areas such as prism powder and silent oil. Also, one reason for alchemy’s appeal is that successful high quality synthesis will yield players multiple items. With alchemy, it is possible to apply special effects to weapons or armor or to raise one’s skills through recipes that don’t require sub-skills.

Cooking has the highest percentage of characters craftsman rank and higher due to food's position as a necessary item on the battlefield. There are also many characters who continue with another skill as their main skill, while keeping cooking as a sub-skill after raising it to journeyman rank. There are many cooking recipes that use eight ingredients for a single synthesis, but because there are so many inexpensive recipes, cooking skills can be easily and steadily raised. Also, because it does not need any sub-skills, one can become a veteran through practicing cooking alone.