Home Points

This year, we once again investigated all characters' home points and came up with some interesting results.

Just as was demonstrated last year, home points in the three starting nations of San d'Oria, Bastok, and Windurst are the most distinctive, with Aht Urhgan's Whitegate at number 3 and Lower Jeuno having ranked down out of the top 10.

Several explanations are provided when considering the background behind these locations, such as the popularization of transportation methods between the three starting nations and the Empire of Aht Urhgan, and between Jeuno and the Empire of Aht Urhgan. Other factors are the convenience of Outpost Teleportation and passage to the world of the past (added in Wings of the Goddess) possible from any of the areas in the three nations. It's intriguing to think of the influence that the recently introduced black magic “Retrace,” the recently introduced white magics “Recall-Jugner,” “Recall-Pashh,” and “Recall-Meriph,” and the various elements to be added in the future will have on these rankings.

[ Home Point Area Ranking ]
Ranking Area Name Change from
2006 Census

( )denotes 2006 ranking
1Windurst Woods↑(4)
2Bastok Markets↑(3)
3Aht Urhgan Whitegate↓(1)
4Southern San d'Oria↓(2)
5Northern San d'Oria↑(6)
6Bastok Mines↓(5)
7Port San d'Oria
8Port Bastok↑(Unavailable)
9Windurst Waters
10Port Windurst