The History of Vana'diel

Prologue | Ancient Memories | The Age of Beasts | The Age of Magic | The Age of Power |
The Age of Technology | The End of the Age of People | The Dawn of the Age of Adventurers |


The Dawn of the Age of Adventurers

Although the war had ended,
the long-suffering nations of Vana'diel pledged to
maintain their alliance. Each nation built a consulate in their sister countries.
The Duchy of Jeuno unveiled enormous airships based on ancient technology,
bringing the nations of Vana'diel closer together,
and promising a new era of peace and prosperity.

Or so the nations of the world had hoped.
In reality, the beastmen had regrouped and continued to
construct strongholds throughout the world.
Although they lacked the organization of previous eras,
they launched a new campaign of looting, plundering,
and terror against the people of Vana'diel.

Still, the three great nations continued to mistrust one another.
rather than dispatching their own forces to
deal with the beastmen threat,
they began to employ a new generation of independent youth to
deal with the situation on an individual level.

These stalwart people are called adventurers.
They are intrepid souls who follow their own beliefs,
moving freely from city to city in spite of their own national allegiances.
Truly, it is the dawn of a new era in Vana'diel history.

Adventure with Friends The Five Races